Commentary -
RoboCup: No Sweat Soccer
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2004
David Stormer reports on RoboCup 2004, Portugal.
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©The RoboCup
Federation |
It’s not hard to envision the pain and passion that’s
to be played out in Lisbon’s Estádio da Luz on July
4, the day of the European Championships final. The frenzy of the
crowd will be centered on the deadly earnest activities of 22 totally
focused men all playing for their lives. You may not have imagined,
however, that just the day before, on the other side of town, were
the finals of another entirely unrelated soccer tournament, equally
as competitive, but where the players, while fully switched on,
didn’t even understand the score.
Yes, a week before the end of the European Championships, on 27
June, the 8th World RoboCup kicks off. RoboCup is a soccer tournament
parallel to the human version but whose flesh-and-blood-free players,
as you’ll by now no doubt have guessed, are all robots!
The first Robot World Cup Soccer Games and Conferences were held
in August 1997 in Nagoya, Japan at the 15th International Joint
Conference on Artificial Intelligence (IJCAI). According to IJCAI:
RoboCup is an international research and education
initiative, attempting to foster artificial intelligence and robotics
research by providing a standard problem where a wide range of technologies
can be integrated and examined, as well as being used for integrated
project-oriented education.
In other words: what better way to get robots up to speed than
a game of footie?
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©The RoboCup
Federation |
Portugal was chosen as the venue for the 8th RoboCup not simply
because it also happened to be hosting the European Championships,
but because the most pervasive presence at RoboCup tournaments up
until now has been that of Portuguese researchers and developers.
This is in keeping with concerted efforts by the Portuguese education
authorities over the past few years to attract the county’s
best minds to scientific and technological research fields.
In keeping with this drive, the third national robotics conference,
Robotica 2003, was held in Lisbon in May attracting over 90 teams
of robotics students from all over the Portugal. One of the highlights
of Robotica 2003 was, not surprisingly, a robotic football match.
The RoboCup 2004 matches will take place in one of the huge pavilions
in the Parque das Nações, Lisbon where the 1998 World
Exposition (EXPO'98) was held, and will end with the finals, accessible
to the public, on 3 July: the day before the European Championship
finals. It will be immediately followed by the 5th IFAC Symposium
on Intelligent Autonomous Vehicles (IAV'2004).
No discussion of RoboCup would be complete without examining the
RoboCup Federation’s ultimate stated goal for the RoboCup,
which is as follows:
By 2050, a team of fully autonomous humanoid robot
soccer players shall win a soccer game, complying with the official
FIFA rules, against the winner of the most recent World Cup of Human
Soccer.
So will machines eventually send us panting, sweating, cursing
examples of animal life off the field? Well, don’t hold your
breath! The robots sure aren’t.
RoboCup Facts
The RoboCup Federation's
Official Site is the best starting point for information on
all things RoboCup.
RoboCup is the largest and most important robot competition in
the world.
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©The RoboCup
Federation |
Previous RoboCups:
RoboCup 2003 Padua
RoboCup 2002 Fukuoka/
Busan
RoboCup 2001 Seattle
RoboCup 2000 Melbourne
RoboCup 99 Stockholm
RoboCup 98 Paris
RoboCup 97 Nagoya
RoboCup 2005 will take place
in Osaka,
Japan.
RoboCup 2006 will be in Germany, coinciding with the 2006
World Cup.
Japan is the acknowledged world center of Robotic research and
development with a staggering ratio of approximately 1 robot for
every 310 people.
Sony's QRIO robot is the world's first running humanoid robot.
This isn't just about soccer, said RoboCup's Japanese founder Hiroaki
Kitano. The greater goal is to "apply technologies created
by the project for significant social and industrial issues."
The idea of robots playing football was first mentioned by Prof.
Alan Mackworth (University of British Columbia, Canada) in the 1993
book: Computer
Vision: System, Theory, and Applications. |